Cheat sheet
AutoCAD ACU Cheat Sheet
Draw and Modify Objects
- Not published of exam
- Basic Draw Commands Isometric Drafting Layers Blocks Selection Methods
Draw with Accuracy
- Not published of exam
- Object Snaps Osnap Markers Coordinate Entry Dynamic Input
Basic Editing
- Not published of exam
- Move Copy Rotate Trim Extend Lengthen Arrays Fillet Chamfer Property Tools
Annotation
- Not published of exam
- Text Tools Multileaders Dimension Commands Hatch and Fill
Layouts and Printing
- Not published of exam
- Layouts and Viewports Plot and Publish Viewport Scale Title Blocks
Quick Facts
- Exam AutoCAD ACU
- Credential Autodesk Certified User
- Time 50 min
- Questions 30-35
- Pass 700 of 1000
- Domains 5
- Weights Not published
- Level Entry-level
- Retake 1 day, then 5
- Validity 5 yrs after 2025
Isoplane Axis Angles DR
- Top 30/150, Right 30/90, Left 90/150 degrees
- F5 or Ctrl+E cycles Isocircle needs isometric snap Ortho follows isoplane axes
Window vs Crossing Selection DR
Window
- Drag left to right
- Selects only fully inside
Crossing
- Drag right to left
- Selects touching objects too
- Inside only vs touching
Draw Tool Picker DR
- Need one multi-edit shape → PLINE ( Single object )
- Need independent segments → LINE ( Separate objects )
- Need a one-way reference → RAY ( Alignment aid )
- Need a two-way reference → XLINE ( Construction line )
- Drawing an isometric face → ISODRAFT ( Pick isoplane first )
- Need an N-sided shape → POLYGON ( Enter side count )
Basic Draw Commands DR
- LINE Independent straight segments L
- CIRCLE Radius or diameter defined C
- ARC One curved segment A
- RECTANG Rectangle from two corners REC
- POLYGON N-sided regular shape POL
- ELLIPSE Oval from axis endpoints EL
- RAY One-direction infinite line
- XLINE Two-direction infinite line XL
Layer State Behavior DR
- Freeze skips regen; Lock blocks edits; Off just hides
- Freeze: fastest for regen Lock: visible, no edits Off: still regenerates
Freeze vs Lock DR
Freeze
- Hides the layer
- Skips it during regen
Lock
- Stays visible
- Blocks editing its objects
- Hidden vs protected
Polylines DR
- PLINE Connected line and arc object PL
- PEDIT Edits an existing polyline PE
- Join option Adds a segment into polyline
- Width option Sets tapered or uniform width
Isometric Drafting DR
- ISODRAFT Turns isometric drafting on
- F5 or Ctrl+E Cycles the active isoplane
- Top isoplane 30-degree and 150-degree axes
- Right isoplane 30-degree and 90-degree axes
- Left isoplane 90-degree and 150-degree axes
- Isocircle option ELLIPSE's isometric circle tool
Layers DR
- LAYER Opens Layer Properties Manager LA
- Freeze / Thaw Hides and skips regeneration
- Lock / Unlock Blocks edits, stays visible
- On / Off Hides, still regenerates
- Layer 0 Default, cannot be deleted
- Current layer New objects draw onto it
- LAYWALK Previews objects by layer
Blocks DR
- BLOCK Defines a named block B
- INSERT Places a block reference I
- EXPLODE Breaks a block apart X
- Base point Block's insertion handle
- Block on Layer 0 Inherits the insert layer
- DesignCenter Drags blocks between drawings ADC
Osnap Marker Shapes AC
- Square end, triangle mid, circle center, diamond quadrant
- X: Intersection Right angle: Perpendicular Circle+dash: Tangent
Relative vs Polar Coordinates AC
Relative
- @x,y from last point
- Needs both axis values
Polar
- @distance<angle from last point
- Needs length and direction
- XY offset vs angle
Object Snap Picker AC
- Land on a segment end → Endpoint ( Square marker )
- Land on segment middle → Midpoint ( Triangle marker )
- Land on a curve center → Center ( Circle marker )
- Align beyond an edge → Extension ( No click needed )
- Match a reference angle → Parallel ( Hover it first )
- Need midpoint of two picks → M2P ( Shift+right-click menu )
Object Snaps AC
- Endpoint Closest segment end
- Midpoint Segment's exact middle
- Center Circle or arc middle
- Quadrant 0/90/180/270-degree point
- Intersection Where two objects cross
- Perpendicular 90 degrees to reference
- Tangent Touches a curve once
- Nearest Closest point on object
Coordinate Entry Forms AC
- Absolute x,y; relative @x,y; polar @dist<angle
- x,y = from origin @x,y = from last point @dist<angle = length + direction
More Object Snaps AC
- Extension Along an object's projected path
- Parallel Matches a hovered reference angle
- Geometric Center Closed-shape centroid point
- Insertion Block, text, or attribute anchor
- Node Snaps to a point object
Osnap Markers AC
- Endpoint marker Square
- Midpoint marker Triangle
- Center marker Circle
- Quadrant marker Diamond
- Intersection marker X shape
- Perpendicular marker Right-angle corner
- Tangent marker Circle with tangent dash
Coordinate and Precision Input AC
- Absolute coordinates x,y measured from origin
- Relative coordinates @x,y from last point
- Polar coordinates @distance<angle from last point
- Dynamic input Editable tooltip near cursor
- Direct distance entry Move cursor, type length
- M2P Midpoint between two picks
- Object snap tracking Alignment paths from osnaps
Sharp Corner Trick ED
- Fillet radius 0 equals a square corner
- FILLETRAD default is 0 Chamfer 0,0 is sharp too Trim is another option
TRIM vs EXTEND ED
TRIM
- Cuts to a boundary
- Removes the excess part
EXTEND
- Lengthens to a boundary
- Adds up to the edge
- Shorten vs lengthen
Modify Tool Picker ED
- Cut back to an edge → TRIM ( Quick mode default )
- Stretch out to a boundary → EXTEND ( Quick mode default )
- Change length by a value → LENGTHEN ( No edge needed )
- Move only inside vertices → STRETCH ( Crossing selection )
- Resize the whole object → SCALE ( Uniform factor )
- Need a parallel duplicate → OFFSET ( Set the distance )
Property Tools ED
- Properties palette Lists every property Ctrl+1
- Quick Properties Pop-up common properties
- MATCHPROP Copies props to targets MA
- ByLayer Inherits the layer's settings
- Settings option Chooses which props to match
LENGTHEN vs STRETCH ED
LENGTHEN
- Changes length by value
- No boundary edge needed
STRETCH
- Moves crossing vertices only
- Needs a crossing selection
- Value vs selection
Move Copy Transform Tools ED
- MOVE Relocates, no duplicate left M
- COPY Duplicates, keeps the original CO
- ROTATE Turns around a base point RO
- MIRROR Reflects across a line MI
- SCALE Resizes uniformly by factor SC
- STRETCH Moves only crossing vertices S
MOVE vs COPY ED
MOVE
- Relocates the object
- Nothing left behind
COPY
- Duplicates the object
- Original stays in place
- Relocate vs duplicate
Trim Extend Lengthen Offset ED
- TRIM Cuts back to an edge TR
- EXTEND Lengthens out to a boundary EX
- LENGTHEN Changes length by a value LEN
- Quick mode Every object is an edge
- Standard mode Pick edges before trimming
- OFFSET Parallel copy at a distance O
ROTATE vs MIRROR ED
ROTATE
- Turns around a point
- Keeps the same shape
MIRROR
- Reflects across a line
- Can erase the source
- Turn vs reflect
Arrays Fillet and Chamfer ED
- Rectangular array Rows, columns, and levels
- Polar array Items around a center point
- FILLET Rounded-arc corner join F
- FILLET radius 0 Trims to a square corner
- CHAMFER Straight angled corner join CHA
- Grip stretch Default mode for a grip
FILLET vs CHAMFER ED
FILLET
- Rounded arc corner
- Radius 0 makes it square
CHAMFER
- Straight angled corner
- Set by distances or angle
- Round vs angled
COPY vs OFFSET ED
COPY
- Duplicates exact geometry
- Any pick point works
OFFSET
- Builds a parallel copy
- Needs a set distance
- Exact vs parallel
Rectangular vs Polar Array ED
Rectangular
- Rows and columns grid
- Set spacing values
Polar
- Items around a center
- Set count and angle
- Grid vs radial
Dimension Chain Commands AN
- Continue chains from last; baseline stacks from first
- DIMCONTINUE: next extension line DIMBASELINE: first extension line DIMSCALE default: 1
TEXT vs MTEXT AN
TEXT
- Single line per object
- Each line stands alone
MTEXT
- One wrapped paragraph
- In-place editor opens
- Line vs paragraph
Annotation Tool Picker AN
- Label one line of text → TEXT ( DT alias )
- Need a wrapped paragraph → MTEXT ( MT alias )
- Point at one feature → MLEADER ( Arrow plus content )
- Chain measurements in a row → DIMCONTINUE ( From last extension )
- Stack from one origin → DIMBASELINE ( From first extension )
- Fill a closed boundary → HATCH ( Pick Points or Select )
Text Tools AN
- TEXT / DTEXT Single-line, own object each DT
- MTEXT One wrapped paragraph object MT
- Text style Stores font and default height
- Height 0 style Prompts for height every time
- Justification Text's anchor point setting
- Wrapping width MTEXT paragraph boundary
DIMLINEAR vs DIMALIGNED AN
DIMLINEAR
- Horizontal or vertical only
- Ignores the object angle
DIMALIGNED
- True straight-line distance
- Follows the object angle
- Axis vs true length
Leaders and Multileaders AN
- MLEADER Bundles arrow, landing, and content
- Content types Mtext, Block, or None
- MLEADERALIGN Rows landings evenly
- MLEADERCOLLECT Merges block leaders onto one landing
- MLEADERSTYLE Format, Structure, Content tabs
Dimension Commands AN
- DIMLINEAR Horizontal or vertical distance DLI
- DIMALIGNED True length, even if angled DAL
- DIMRADIUS Labeled with an R prefix DRA
- DIMDIAMETER Labeled with diameter symbol DDI
- DIMANGULAR Angle between two lines DAN
- DIMCONTINUE Chains from last extension line DCO
- DIMBASELINE Stacks from one origin line DBA
- DIMSCALE Overall scale, default is 1
Hatch and Fill Patterns AN
- HATCH Fills a closed boundary H
- Pick Points Clicks inside the boundary
- Select Objects Clicks the boundary objects
- Match Properties Copies pattern to new hatch
- Angle and scale Rotates and resizes the pattern
Plot to Scale Reminder LA
- 1:1 plots true size; Fit to Paper only fills
- 1:1 = measurable size Fit to Paper = convenience Standard Scale sets the ratio
Model Space vs Paper Space LA
Model space
- Full real-world scale
- Where geometry is drawn
Paper space
- Layout sheet for output
- Holds scaled viewports
- Drawing vs sheet
Layout and Plot Picker LA
- Draw at real-world size → Model space ( Full scale )
- Compose a sheet to print → Layout tab ( Paper space )
- Add or resize a viewport → MVIEW ( On a layout )
- Make geometry plot to scale → Standard Scale ( Viewport property )
- Send one sheet to output → PLOT ( Current layout )
- Send many sheets at once → PUBLISH ( Uses page setups )
Layouts and Viewports LA
- Model tab Full-scale drawing geometry
- Layout tab Paper space output sheet
- MVIEW Creates or edits viewports
- Standard Scale Sets the plot-to-scale ratio
- Display Locked Locks a viewport's zoom scale
- Title block Sheet border and project info
PLOT vs PUBLISH LA
PLOT
- One layout at a time
- Opens the plot dialog
PUBLISH
- Many layouts in one batch
- Uses saved page setups
- Single vs batch output
Plot and Publish LA
- PLOT Outputs the current sheet
- PUBLISH Batches many layouts at once
- PAGESETUP Opens Page Setup Manager
- Named page setup Reusable saved plot settings
- Fit to Paper Scales to fill the sheet
- 1:1 plot scale True, measurable paper size
Common Traps
Off vs Freeze
- Off hides, still regenerates ≠ Freeze hides, skips regen
Endpoint vs Nearest
- Endpoint snaps to vertices ≠ Nearest snaps to any point
Halfwidth vs Width
- Halfwidth measures center to edge ≠ Width measures edge to edge
Quick vs Standard Trim Mode
- Quick treats all as edges ≠ Standard needs edges picked first
DIST vs a Dimension
- DIST only measures, no object ≠ Dimension measures and annotates
PLINE Close Option
- Close option sets Closed to Yes ≠ Manual snap-back leaves Closed No
DIMRADIUS vs DIMDIAMETER
- Radius label starts with R ≠ Diameter label uses ⌀ symbol
Layout Display Lock
- Locked pans without scale change ≠ Unlocked zoom changes plot scale
Last Minute
- 1. 30-35 questions in 50 minutes
- 2. Pass = 700 of 1000
- 3. Five domains = no published weights
- 4. TRIM/EXTEND default = Quick mode
- 5. Fillet radius 0 = square corner
- 6. DIMSCALE default = 1
- 7. F5 cycles Top/Right/Left isoplane
- 8. Window = inside objects only
- 9. Crossing = inside or touching
- 10. Freeze skips regen; Off does not
- 11. Layout tab = paper space
- 12. PLOT = one sheet; PUBLISH = many
- 13. Retake wait = 1 then 5 days
- 14. Certified 5 years after June 2025
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